Map Chunk Packet
constructor(x: Int, z: Int, heightmaps: NBT, chunkData: ByteArray, blockEntities: List<ChunkBlockEntity>, trustEdges: Boolean, skyLightMask: List<Long>, blockLightMask: List<Long>, emptySkyLightMask: List<Long>, emptyBlockLightMask: List<Long>, skyLight: List<List<UByte>>, blockLight: List<List<UByte>>)
Parameters
x
x
z
z
heightmaps
heightmaps
chunk Data
chunkData
block Entities
blockEntities
trust Edges
trustEdges
sky Light Mask
skyLightMask
block Light Mask
blockLightMask
empty Sky Light Mask
emptySkyLightMask
empty Block Light Mask
emptyBlockLightMask
sky Light
skyLight
block Light
blockLight